GREENCAT GREENCAT

Platypus Reclayed - Design an Enemy Competition

Grab your drawing (or sculpting) tools and help us design a new Enemy Ship for Platypus Reclayed!

We were impressed with the creative submissions we received for our previous competition.

This time.. we thought we’d give you the opportunity to shape the game with us - Literally!

 
 
 

It’s time for round TWO - Are you ready? Here’s how you can participate:

  • First, review our Terms & Conditions for entry: Link

  • Design a small enemy or medium sized tougher enemy. It can be a drawing or model - Whatever you prefer!

  • Flight/attack patterns are optional (They will be subject to change) but feel free to share your ideas!

  • Once you have your submission ready, share it on one of our channels:

    • Claymatic Games Discord - #Submissions Channel

    • Twitter/X - @ClaymaticGames using #ReclayPlatypus

    • Bluesky - @claymatic.games using #ReclayPlatypus

 

Anthony will choose the competition winner himself and their design will be featured in Platypus Reclayed.

The winner will also receive a free digital copy of the game and be listed in the game’s credits - Sweet!

The competition will run from December 12th to January 12th.

Good luck and thank you for participating!

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GREENCAT GREENCAT

The Official Platypus Reclayed Announcement Trailer

 

🎉 Rejoice - The official Platypus Reclayed announcement trailer is here!

  After working diligently behind the scenes, we're finally ready to share a preview of the game. 👀
Are you ready?

 
 

 
 

Reclaimed. Remade. Reclayed. The Legendary Platypus returns! 🚀
So.. What do you think? We'll be launching Platypus Reclayed in 2025 - We hope you’re looking forward to it. 🙂

🧡 Consider giving us a Steam wishlist and spreading the word - It helps a lot!

 
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GREENCAT GREENCAT

The Clodhoppers Closed Beta is here!

Hey everyone 👋 We need YOUR help to shape the future of Clodhoppers!

👉 We're inviting a limited number of players to join the Closed Beta and provide testing & feedback.

 

 
 

 
 

If you're new..

  • 👋 Come check out our Party Brawler | This game is all about laughter, slapstick humour and unexpected havoc!

  • 💥 Create your clodhopper, enter the arena, and have a peaceful conversation.. WITH YOUR FISTS!

  • 🗨️ Taunt your opponents and unleash your evil laughter MUAHAHAHAHA | Or.. your regular laughter, I guess haha.

We hope you enjoy your time in Clodhoppers 🙂 ~ The Claymatic Team

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Malcolm Reed Malcolm Reed

Rounding Off The Corners

 

The new Pirate Docks level is coming together nicely! It’s come a long way from the initial blockout.

Today, I’ll walk you through the processed involved with creating a new Clodhoppers arena - Let’s get started.

 

Day one

Day one blockouts for levels certainly aren’t pretty. They tend to be a mashup of ill fitting models and materials stolen from other levels and Unity primitives stretched and scaled into submission with a mere hint of the final intention.

The aim here is to scratch-the-itch of the idea. Plop some models down, run the game and see where it’s failing. Mostly, that means running around a level and testing the flow (which would be a nice post on its own).

Initial Blockout

This particular blockout proved problematic as it was too spread out. The idea of town, docks with cargo loading and a ship meant that we didn’t have enough space for the show piece, which of course should be the pirate ship!


Tweak, Test, Repeat

Final Blockout

Once the blockout feels good and there is some basic flow in the level, I can move onto set creation. This is another blockout, but with the unique elements of the level and with greater focus on final look and positioning.

It’s an iterative process at this stage and a lot of fun. 

  • Export blockout / update it in Unity

  • Test the level to check the collision is correctly placed and flows well

  • Tweak the blockout and repeat


Marching Forward

 

After blocking out all the set elements and feeling confident that the level feels balanced and fun to move around in, I can commit to making the final models and materials.

I’m still expecting changes to come out of testing with bots and real players, but they should be small and easily managed.

Polished Level

The pirate themed levels have been a crazy amount of fun to make and I expect them to be popular challenges and battle levels alike.


Don’t forget, you can find us at our socials below.

Twitter  |  Discord  | YouTubeTwitch

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GREENCAT GREENCAT

Brainz... I MEAN - Breaking News!

Hey folks, we’re back with another Clodhoppers update!

Before we start, I should mention that some items shown may become premium only when the game leaves early access.

If you want to experience everything Clodhoppers has to offer, for FREE - Now’s the time!


K.O. king is now Rumble!

We’ve renamed K.O. King to Rumble and added 3 modes for players to choose from.

  • Ding Mode - Each hit scores 1 point.

  • Damage Mode - Damage inflicted scores points of equal amount.

  • KO Mode - Each KO scores 1 point.

You’ll hear a DING! every time you score a point. The player with the most points win!

Man, do I love a good excuse for beating people up.


Customisable bombs and flags

Stickers (left) get recoloured to match your player colour in-game.


Next up on the menu are customisable bombs and flags!

Players will be able to equip stickers (left) and wraps (right) however they see fit.

Visit the outhouse and navigate to the Extras menu to check them out.

But that’s not all - Check out this next slide.


new voices in Clodhoppers!

*Ahem* - Allow me to introduce you to Maude and.. Zombie?

Maude is the first female voice in Clodhoppers - It was about time, wasn’t it?

There’ll be more to come haha, don’t worry.

Also, please welcome zombies and skeletons! The zombie voice is um.. quite lovely, isn't it?

Anyways, I’ve been asked not to pay the zombies too much attention. We don’t want any bad news at the studio - What’s that noise..?


Various level changes

The events of the last two weeks have been chaotic. The zombies will soon break through our defences - I truly fear for our safety..

But on the bright side! Mal’s been cooking some changes to various levels - Yippee!

Check it out - Pit 2 and Pit 3 have undergone a complete redesign.

For Pit 3, we’ve introduced a new interactable object - The target!

The target functions similar to the lever, however, it can also be triggered by projectiles.

We’ve added trampolines to Bounce House and Burping Burt!

While Burping Burt is great chaos, the trampolines really add flavour into the mix.

It feels like a boxing ring, with the trampolines throwing you back into the action whenever you’re misfortunate enough to have been knocked off.

While they can sometimes save you from death, you can still fall off the edge mind you.



Beta testers will remember when we had the rising wall on Pinch.

We’ve bought that back! Truly a great pick for Team Knock Out.

Last but not least, we’ve completely remade the Online Lobby - What do you think?

There’s been some smaller changes made to other levels as well. Let us know if you spot them!

Awesome work, Mal! Now, can we please bring back Wide? I’m missing it more every day..


Miscellaneous

  • Added an option to allow controller 1 to be used for a 2nd player.

  • Improved performance and added configurable graphics options.

    (Anti-aliasing in a work in progress)

  • Added a new zoom mode which frames the entire level in view.
    (Zoom is Z on Keyboard, RS on Controller)

  • Added an option to allow players to respawn after falling.
    (Subtracts 1 health point - Subject to change)

  • Various UI changes, improvements and bug fixes.

  • Various improvements to player movement.

  • Added new emote animations.

  • Improved gameplay camera.

  • Added hints for assistance.

  • Improved director mode.

  • Improved voice chat.

Hundreds of other general bug fixes.


Closing Remarks

For those unaware, we make regular updates to our beta build.

If you’re interested in experiencing the latest that Clodhoppers has to offer, as well as joining us for weekly play tests - Join our Discord Server to participate!

Huh, Mal's got a weird vibe about him. Is that a bite mark?

Keep in mind that things are subject to change - We’re still making the game!

That’s all we’ve got to share for now, until next time.


Don’t forget, you can find us at our socials below.

YouTube  |  Instagram  |  Twitter  |  Discord  |  Twitch  |  TikTok

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