An Awesome Year Ahead!
Hey folks! Happy 2025, the Year of the Clay.
We at Claymatic Games are brimming with excitement for what this year has in store. It’s been an amazing journey so far and a real privilege to share it with our fantastic community. Buckle up, we’ve got some updates coming your way.
Back in November, we officially announced the return of the much-loved Platypus, remodelled, reimagined and enhanced. Over the next few months we will be revealing what’s new in Platypus Reclayed, from enemies to weapons and modes - stay tuned for sneak peeks, AMAs, dev diaries and tons of clay-based puns as we get closer to launch day. We promise, it’s closer than you might think!
Entry for the Platypus Reclayed - design an enemy competition
Join our Discord server and follow us on our social media channels for the latest news, events and competitions. We’ve had some serious fun with our super creative community and we’re definitely going to have more!
Our Clodhoppers beta programme has been incredibly helpful for us to refine the players’ experience and inject even more excitement and giggles in the game. We are thrilled to continue evolving this community-driven project and test new things as development progresses.
Here’s what’s on the horizon:
Many more crates and the odd fish thrown your way
More single player content added to the Beta
Organised play sessions and community challenges
No doubt a few surprises along the way
If you haven’t joined the beta programme yet, apply now! Recruitment is ongoing and we’ll be adding more testers over time.
Sign up to our Beta here
MOAR!
We are humbled by the affection our community showed us, their support and creativity. We organised a few competitions and activities last year, we frankly didn’t expect such an overwhelming amount of dedication, and we’ll be exploring more ways to give our fans room to showcase their talents. We are cooking a few ideas but by all means get in touch on Discord or via the General Enquiries form if you have any suggestions.
A Heartfelt Thank You
We want to thank you all, whether you’ve been with us for a while or just discovered the joy (and madness) of Claymatic Games, for your support, enthusiasm and creativity. To a year of gaming and creating and sharing moments that make us smile.
Cheers to a 2025 full of clay!
Platypus Reclayed - Design an Enemy Competition
Grab your drawing (or sculpting) tools and help us design a new Enemy Ship for Platypus Reclayed!
We were impressed with the creative submissions we received for our previous competition.
This time.. we thought we’d give you the opportunity to shape the game with us - Literally!
It’s time for round TWO - Are you ready? Here’s how you can participate:
First, review our Terms & Conditions for entry: Link
Design a small enemy or medium sized tougher enemy. It can be a drawing or model - Whatever you prefer!
Flight/attack patterns are optional (They will be subject to change) but feel free to share your ideas!
Once you have your submission ready, share it on one of our channels:
Claymatic Games Discord - #Submissions Channel
Twitter/X - @ClaymaticGames using #ReclayPlatypus
Bluesky - @claymatic.games using #ReclayPlatypus
Anthony will choose the competition winner himself and their design will be featured in Platypus Reclayed.
The winner will also receive a free digital copy of the game and be listed in the game’s credits - Sweet!
The competition will run from December 12th to January 12th.
Good luck and thank you for participating!
The Official Platypus Reclayed Announcement Trailer
🎉 Rejoice - The official Platypus Reclayed announcement trailer is here!
After working diligently behind the scenes, we're finally ready to share a preview of the game. 👀
Are you ready?
Reclaimed. Remade. Reclayed. The Legendary Platypus returns! 🚀
So.. What do you think? We'll be launching Platypus Reclayed in 2025 - We hope you’re looking forward to it. 🙂
🧡 Consider giving us a Steam wishlist and spreading the word - It helps a lot!
The Clodhoppers Closed Beta is here!
Hey everyone 👋 We need YOUR help to shape the future of Clodhoppers!
👉 We're inviting a limited number of players to join the Closed Beta and provide testing & feedback.
Sign up here | https://clodash.claymatic.games/beta
If you're new..
👋 Come check out our Party Brawler | This game is all about laughter, slapstick humour and unexpected havoc!
💥 Create your clodhopper, enter the arena, and have a peaceful conversation.. WITH YOUR FISTS!
🗨️ Taunt your opponents and unleash your evil laughter MUAHAHAHAHA | Or.. your regular laughter, I guess haha.
We hope you enjoy your time in Clodhoppers 🙂 ~ The Claymatic Team
Rounding Off The Corners
The new Pirate Docks level is coming together nicely! It’s come a long way from the initial blockout.
Day one
Day one blockouts for levels certainly aren’t pretty. They tend to be a mashup of ill fitting models and materials stolen from other levels and Unity primitives stretched and scaled into submission with a mere hint of the final intention.
The aim here is to scratch-the-itch of the idea. Plop some models down, run the game and see where it’s failing. Mostly, that means running around a level and testing the flow (which would be a nice post on its own).
This particular blockout proved problematic as it was too spread out. The idea of town, docks with cargo loading and a ship meant that we didn’t have enough space for the show piece, which of course should be the pirate ship!
Tweak, Test, Repeat
Once the blockout feels good and there is some basic flow in the level, I can move onto set creation. This is another blockout, but with the unique elements of the level and with greater focus on final look and positioning.
It’s an iterative process at this stage and a lot of fun.
Export blockout / update it in Unity
Test the level to check the collision is correctly placed and flows well
Tweak the blockout and repeat
Marching Forward
After blocking out all the set elements and feeling confident that the level feels balanced and fun to move around in, I can commit to making the final models and materials.
I’m still expecting changes to come out of testing with bots and real players, but they should be small and easily managed.
The pirate themed levels have been a crazy amount of fun to make and I expect them to be popular challenges and battle levels alike.