Play the Latest Builds and Beat the Champion!

Make Cletus Great Again by joining Discord and Twitter and play Clodhoppers for Free!

First things first - if you haven’t played online yet, we keep the most up to date development builds at the links below :) These builds currently support online play only but local multiplayer will be supported later this month.

Join Discord and post in #live-streams-and-videos if looking for players and tell us your requests in #clodhoppers.


As Stu says:

BE WARNED! These are very early builds (they still use the Photon front end template for example) so expect lots of bugs and lock-ups. And if running it summons a Demigorgon, don't say we didn't warn you! (Although if that happens, do let us know as that would be kinda cool!)

It’s been a busy week at Clodhoppers HQ, with Stu making new builds every day and several new players joining in the fun. In particular, we welcome fine player Cr0wn_Gh0ul to the mix and can’t wait to see him play reigning champion Owandza.

Meanwhile, Anthony, the game’s creator and all round clay modelling god, managed to win with both of his hands tied behind his back - yes, he won whilst AFK due to everyone else falling off ledges and throwing crazy axes at each other. The axes got super crazy this week - try them for yourself!

Watch out for my super flying axe kills,

Sillytuna (aka Alex)

AFK and still won. Grrr!

AFK and still won. Grrr!

Changes this week include:

FIXED: Aim cursor remains on on dead players
FIXED: Stop mouse working for player 2+ in local games (doh)
FIXED: Team UI - don't count own goals in personal score,
FIXED: Team UI - temporary signifier on hud when player is dead
ADDED: Bumped the invulnerability time/disable on action
ADDED: Friendly fire off in team mode
FIXED: Deathcam a little after player properly dies
TWEAK: Crates do 1 damage
FIXED: Fix the reconnect issues
ADDED: Proper pause menu instead of just ESC
ADDED: When dead, cross off hud
FIXED: Don't fade name when near a corpse - as above!
TWEAK: Hud colours hard to match with player
ADDED: Basic music/sfx
FIXED: Counting goal scores correctly
TWEAK: Cut bomb timer by 1 second
TWEAK: All falls 1 damage
TWEAK: Shotgun range shorter
TWEAK: Blaster - hits people too hard (physics)
FIXED: Bombs detonations should hurt friendlies
FIXED: Shotgun pellets fx travel too far
FIXED: UI doesn't reset correctly - header shows 3 people in 2 player game
FIXED: Ledge grab during countdown
FIXED: Fix sort order of UI (floaters appear below now!)
ADDED: Bombs explode on impact when lit and thrown
TWEAK: Axes fly for miles
TWEAK: Speed up shotgun animation (and move outward a bit)
ADDED: Room creator defines health
ADDED: Add shoot to left trigger (as well)
TWEAK: Blaster ammo and speed adjustment
ALSO: More stuff than we can remember…

Make Cletus Great Again by joining Discord and Twitter and play Clodhoppers for Free!

This week’s secret extra - check out our new 3D scanner!

This week’s secret extra - check out our new 3D scanner!

Clodhoppers is FREE on!

The first official Clodhoppers prototype is now available for FREE on itch!

We revealed the build yesterday at Riverside Games Night in Sheffield where several gamers got to experience the joy of lobbing crates and bombs at each other. With four players on-board for the entire night we ended up the last game there, having to ask the players for one final game just so we could get home to sleep!

Although this prototype is still extremely early, we hope it’s fun to play with a friends huddled around your telly.

Clodhoppers at Riverside Games Night 5

Clodhoppers at Riverside Games Night 5

What’s included?

First draft 2-4 player brawling, crate throwing, shotguns, bombs, and a variety of level experiments.

What isn't there yet? 99% of the game! Much of the artwork is placeholder, no audio, unrefined close combat, no online play, single weapon, no enemies, no single player, and more! 


  • Windows or OSX with game controllers
    (tested with wired PS4 and XBox 360 pads)

  • A friend or friends to play with (local multiplayer only)

Also, remember we’re doing the entire development in public via our Discord.