First things first - if you haven’t played online yet, we keep the most up to date development builds at the links below :) These builds currently support online play only but local multiplayer will be supported later this month.
Join Discord and post in #live-streams-and-videos if looking for players and tell us your requests in #clodhoppers.
As Stu says:
BE WARNED! These are very early builds (they still use the Photon front end template for example) so expect lots of bugs and lock-ups. And if running it summons a Demigorgon, don't say we didn't warn you! (Although if that happens, do let us know as that would be kinda cool!)
It’s been a busy week at Clodhoppers HQ, with Stu making new builds every day and several new players joining in the fun. In particular, we welcome fine player Cr0wn_Gh0ul to the mix and can’t wait to see him play reigning champion Owandza.
Meanwhile, Anthony, the game’s creator and all round clay modelling god, managed to win with both of his hands tied behind his back - yes, he won whilst AFK due to everyone else falling off ledges and throwing crazy axes at each other. The axes got super crazy this week - try them for yourself!
Watch out for my super flying axe kills,
Sillytuna (aka Alex)
Changes this week include:
FIXED: Aim cursor remains on on dead players
FIXED: Stop mouse working for player 2+ in local games (doh)
FIXED: Team UI - don't count own goals in personal score,
FIXED: Team UI - temporary signifier on hud when player is dead
ADDED: Bumped the invulnerability time/disable on action
ADDED: Friendly fire off in team mode
FIXED: Deathcam a little after player properly dies
TWEAK: Crates do 1 damage
FIXED: Fix the reconnect issues
ADDED: Proper pause menu instead of just ESC
ADDED: When dead, cross off hud
FIXED: Don't fade name when near a corpse - as above!
TWEAK: Hud colours hard to match with player
ADDED: Basic music/sfx
FIXED: Counting goal scores correctly
TWEAK: Cut bomb timer by 1 second
TWEAK: All falls 1 damage
TWEAK: Shotgun range shorter
TWEAK: Blaster - hits people too hard (physics)
FIXED: Bombs detonations should hurt friendlies
FIXED: Shotgun pellets fx travel too far
FIXED: UI doesn't reset correctly - header shows 3 people in 2 player game
FIXED: Ledge grab during countdown
FIXED: Fix sort order of UI (floaters appear below now!)
ADDED: Bombs explode on impact when lit and thrown
TWEAK: Axes fly for miles
TWEAK: Speed up shotgun animation (and move outward a bit)
ADDED: Room creator defines health
ADDED: Add shoot to left trigger (as well)
TWEAK: Blaster ammo and speed adjustment
ALSO: More stuff than we can remember…